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So far owenbrierley has created 133 blog entries.

Why Creative Based Technology Should Be Your Career Focus

At EDAC, we have been doing something for so long that we forget how different we are from other schools. Also, we have been doing this thing for a decade even before it became an important topic of conversation in the work world. What is it? We do creative work using technology. Why? Well, primarily [...]

Bread & Butter v. Glamour? We do both.

(Photo by Brooke Cagle on Unsplash) At EDAC, we recognize that not all gigs are created equal. Often our faculty will classify two types of projects: glamour projects or bread and butter projects. Understanding the difference and how to manage them is key to finding success in your career. What are they? We typically look at glamour gigs [...]

EDAC’s New Neighbors Boost Creative Industries Presence at the Orange Hub

In January, we were excited to move our school to the Orange Hub for a variety of reasons. One of the biggest was that the facility was formerly the Centre for the Arts for MacEwan University. After MacEwan U moved out, there were dozens of spaces that had once served as photo studios, sound recording [...]

2019-05-06T11:49:25-07:00 News|

We Won’t Forget: National Day of Remembrance and Action on Violence Against Women

On December 6, 1989 14 women in Montreal were murdered by a man with a gun at the École Polytechnique de Montreal. These murders occured based solely on gender and the fact that these women were students and staff at a technology school is significant for us at the Edmonton Digital Arts College. Awareness of [...]

2018-12-06T10:53:39-07:00 Community, EDAC life|

EDAC’s Programs are Kind of Like Porridge. Here’s Why.

People sometimes wonder, why 10 months? Some programs offer shorter durations. Others offer longer. EDAC is kind of like Goldilocks bowl of porridge because we think that 10 months is just right. 10 months is the ideal amount of time for the kind of intensive, immersive, mentor-based, studio-oriented learning that is core to the EDAC [...]

Sea Turtles, Photogrammetry, Blender, and animation ready geometry in living creatures.

On Thursday March 28th, 2018, Jer Bot gave and artists' talk to our students about his recent work creating animation capable meshes for living creatures that have been scanned in 3D form using a technique called photogrammetry. If you are a fan of EDAC, you know that adjunct faculty member, Owen Murray has been using [...]

Content Creators Unite! Why It Is Vital That We Stop Delineating Content Creators From Game Producers.

This is a personal blog post from EDAC's executive director, Owen Brierley. This is the first in a series of posts about the video game industry, Edmonton's relevance in the video game industry, the importance of language as new policies are adopted and the importance of finding common ground with other media forms while still [...]

Announcing our New Prior Learning Assessment & Recognition Program!

EDAC is excited to announce a great new offering that allows those interested in our programs a set of options that help address their learning needs. We have been noticing that some of our applicants have the qualifications and experience that doesn't require them to attend the full duration of one of our programs. These [...]

Why are EDAC Programs 10 months long? There is a Method to our Madness and You Will Like Why.

This is a personal blog post from EDAC's Executive Director, Owen Brierley, about why we offer programs that are 10 months long. I have been training and mentoring people since 2002. I have had the pleasure of training some of the best people working in the industry today. I have also worked in a variety [...]

Why VR and AR are important to your future

It seems that Virtual Reality (VR) and Augmented Reality (AR) have been all the buzz lately, but are they really that important for your career potential? We believe they are. At EDAC, we have integrated VR projects as part of our curriculum in the Video Game Design diploma program. Our game designers learn to develop [...]

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